Level Design | Gameplay Development | Enemy AI | Team Leadership

An atmospheric horror game built around exploration, limited visibility, and environmental tension.

Project Overview

The Long Night is a horror game project where I contributed to level design, gameplay development, enemy AI, and team leadership.

One of my primary design goals was to create a hospital environment that felt unsettling and encouraged players to explore carefully. I focused on using limited lighting, environmental layout, and enemy placement to build tension throughout the experience.

My Contributions

Level Design & Environment

I designed the hospital level with an emphasis on atmosphere, visibility, and player movement. Darkened areas, unsettling corners, and the placement of enemies helped create an environment where players needed to remain alert.

Gameplay & Enemy AI

Alongside the level design, I worked on gameplay systems and enemy AI. These elements supported the overall horror experience and helped connect the environment to the game’s interactive challenges.

Team Leadership

I also served as a team lead, contributing to the development process and collaborating with other team members to bring the project together.

Design Approach

My approach was to make the environment an active part of the gameplay rather than simply a background. Lighting, level layout, and enemy placement were considered together to create suspense and support the game’s horror atmosphere.